saccade
英
美
n. 眼睛飞快扫视;急速勒马
英英释义
noun
- an abrupt spasmodic movement
- a rapid, jerky movement of the eyes between positions of rest
双语例句
- The results show that: ( 1) Voluntary saccade is much more influenced by motion perception, because it is more cohesive to the central cognitive control.
结果表明:(1)自主性眼跳与中枢认知控制联系更紧密,受到似动运动知觉的影响更大。 - Motion perception can affect the plan making process of saccade.
运动知觉影响自主性眼跳发动前,眼跳计划制定过程。 - At the basics of analyzing the mechanism of eyeball movement, saccade movement of eyeball is used for live iris detection.
在分析了眼球运动机制的基础上,将眼球的跳视运动用于活体虹膜的检测。 - When the target velocity is in close each other, the velocity of fast phase of OKN is in close with the velocity of saccade.
在靶速相近时,OKN快相速度与快速扫视速度接近。 - For the integration of location information and color information, overt attention shift and saccade pointed to the remember stimulus are all very necessary.
对于位置信息和颜色信息的整合来说,指向记忆刺激的外显的注意转移和眼跳都是非常必要的。 - Pattern classification of the four saccade angles.
四类扫视角度模式的分类识别。 - The results is showed: compared with house, the neutral face can capture attention mandatory, but expression can not produce such effects. emotional types of saccade latency were significantly different.
实验结果显示:在面孔与物体竞争的情况下,中性面孔能够强制性捕获注意,但情绪面孔并不能产生此种效应;但不同情绪类别的眼跳潜伏期差异显著。 - At present, there have formed many mature experimental paradigms and theoretical models in the independent visual motion perception and saccade cognitive areas.
目前,视觉运动知觉和眼跳已形成许多成熟的实验范式和理论模型,发展成为了两个相对独立的认知领域。 - According to the scope of the human saccade, we set four horizontal saccade angles initially, and then do a large number of experiments and record the original EOG data. 2. Feature extraction of EOG signals.
根据人眼的扫视范围初步设定了四个水平方向的扫视角度,进行了大量的实验,采集原始EOG数据。2.眼电信号特征提取。 - By researching the volleyball players of different skill levels watched the offensive and defensive video and make anticipation to find the anticipation-making reaction time, accuracy, attention to duration, fixation times, look at traffic patterns and the difference between saccade distance.
通过研究不同技能水平的排球运动员在观看进攻和防守视频中做出的预判来找出预判时反应时、正确率、注视持续时间、注视次数、注视流量图及眼跳距离之间的差异。